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    Live A Live Virtual Console Port Led To The Remake

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      andygrennter last edited by

      One of 2022's greatest shock computer game releases was the remake of Square Enix's beforehand Japan-elite Super Nintendo RPG Live A Live. The remake of Live A Live, which released for Nintendo Switch in July, uses the HD-2D presentation made popular by Octopath Traveler to recreate the clique classic from scratch, with recently recomposed music, and voice acting unexpectedly. In a recently released interview with the original game's director, Takashi Tokita, he reveals that the reason the remake came to be originated from Nintendo asking Square Enix for a Virtual Console port of the original Live A Live.

      Speaking in a meeting on Square Enix's Japanese YouTube channel (as translated by ResetEra client Jubern), Tokita revealed that the idea to remake Live A Live previously came from Nintendo mentioning the game to be re-released on the Wii U Virtual Console for its twentieth anniversary, which it later was released on June 17, 2015. According to Tokita, the remake couldn't have ever happened in the event that Nintendo had not unearthed the title from Square Enix by mentioning the Virtual Console port. According to Tokita, there are many individuals at Nintendo who are fans of the original Live A Live, which could explain why the company chose to distribute the remake beyond Japan.

      The meeting with Tokita contains many other goodies about Live A Live and its remake's improvement processes, especially since Tokita also filled in as a maker and essayist for the remake. He claims that the main construction for the game is propelled by Dragon Quest 4, and that the original Dragon Quest is the game that roused him to turn into a game engineer. After growing Live A Live, Tokita happened to co-direct Chrono Trigger and Parasite Eve.

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      Live A Live was originally released by Square for the Super Famicom in 1994 and follows seven particular protagonists in various periods in time like the wild west, imperial China, and the far future. The game purposes a tiled turn-based strategy style of combat and each protagonist features an alternate arrangement of abilities based on their individual battling styles. The game was unbelievably influential when it initially released and launched the career of arranger Yoko Shimomura, who might later proceed to make for games like Final Fantasy 15, Kingdom Hearts, and Street Fighter 2.

      Live A Live was originally expected to be released beyond Japan with a translation by Final Fantasy 6 translator Ted Woolsey, in any case, he later claimed in a meeting that Square canceled this localization because of the game's low graphical quality compared to the Final Fantasy series. This makes the Nintendo Switch release the primary official English rendition of Live A Live.

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